![]() ![]() ![]() Allow engines to be connected to the output.Check if it works with all interactable parts.Make it turn on and off using a logic signal.Add new parts that check camera movement. q::backspace e::alt end of script Enter::Suspend This is what I’m currently using.A and D no longer have a delay when switching between them.The visuals should now work for multiplayer.You now have to use only one engine to rotate a bearing in both directions. Allowed engines to be connected to the output.So connecting non-controller parts, you will lose some functionality. Alternatively, a toggle on the mouse, that lets you activate WASD camera movement. Its generally easier to bind a key for camera movement to CTRL or ALT, and then move the mouse in a direction to scroll the screen. When only controllers are connected, they will act like they are connected to the driver’s seat. I find it odd that the controls for RTS is very traditional and isnt really updated for more accessibility. The WASD Converters can now be connected to controllers.Now updated to 0.4 with backwards compatability to 0.3 Relic failed miserably in their execution of this sequel and in their zeal to turn this into a comic book DLC bonanza, they forgot about their loyal audience.This mod adds 4 logic gates that are powered when one of the WASD keys gets pressed. I'm sure there's one out there, but I've never seen it. In fact I defy someone to find me a RTS/Strategy game that does not have the ability to remap keys. I know newer gamers or people who play FPS or 3rd Person type games (or console gamers) have no idea about Options menus, but believe me the Controls button is present on just about every game in your Steam Library. I'm not even sure how a game gets made in 2014 without a button that says "Controls" and lets you rebind them. The inability to rebind keys is much, much worse than not having WASD camera controls. I've probably been playing (exclusively on PC, never had a new console) for about 18 years now, going back to floppy disks and Duke Nukem and Quake 2. Lord Rahl の投稿を引用:Industry standard? In what universe?Īt the risk of sounding like an old jerk, I've honestly never played an RTS/MOBA/Strategy game that didn't have either: A) The ability to remap keys or B) Native WASD camera movement. ![]()
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